Gaming Performance using Quake 4, Battlefield 2 & Half Life 2 Episode 1

Our gaming performance analysis starts out with Quake 4 running at 1600 x 1200 with High Quality visual settings. We used version 1.2 of Quake 4 and SMP was enabled:

Gaming Performance - Quake 4 v1.2

The performance advantage in Quake 4 starts off high, but not astronomical for the Core 2 processors. The Core 2 Extreme X6800 is just over 11% faster than the Athlon 64 FX-62, mainly because we're looking at it in a more GPU bound light than we have in the past. Regardless, it is a performance advantage and far better than the older days of NetBurst chips where Intel's best could barely keep up with AMD.

Looking at Battlefield 2 performance, Intel begins to improve its gaming performance lead as we are becoming more CPU bound:

Gaming Performance - Battlefield 2 v1.22

The Core 2 Extreme X6800 now attains a 19% performance lead over the FX-62, and the E6600 manages a 10.9% advantage itself.

Next up we've got the recently released Half Life 2: Episode 1, running at default quality settings (auto detected with a pair of X1900 XTs installed) with the exception of AA and aniso being disabled. As with all of our gaming tests in this article we tested at 1600 x 1200:

Gaming Performance - HL2: Episode One

Half Life 2: Episode 1 provided us with numbers closer to what we saw with Quake 4, the performance advantage here is just over 12% for the X6800 over the FX-62. With a couple of speed bumps, AMD could equal Intel's gaming performance here. But the real issue for AMD is the fact that the E6600 priced at $316, is able to outperform the FX-62 at over twice the price. The E6300 continues to provide a great value but isn't nearly as impressive as the rest of the Core 2 line.

Gaming with Core 2 and CrossFire on 975X Gaming Performance using F.E.A.R. & Rise of Legends
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  • heaneyforestrntpe68 - Thursday, October 21, 2021 - link

    I'd love to see some timings from a C++ compiler or two... Looks like I'll have to revise our standard developer PC configuration. https://bit.ly/3DWvK0i
  • alamoscouts - Sunday, March 13, 2022 - link

    To effectively benchmark TES 4: Oblivion (or pretty much any Elder Scrolls game since TES II) you have to benchmark in town and in the open world. Open world performance is by far the most brutal and will cut FPS in half or more depending on the GPU/CPU. Other than that, I really appreciate you guys maintaining these older reviews which are a great resource for old school enthusiasts like myself.

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