Gaming Performance- FPS

As usual, gaming performance was tested with a variety of current games. We ran benchmarks with our standard 1280x1024 resolution. Given the number of users that run 19 inch LCDs these days, 1280x1024 represents one of the most commonly used resolutions. We will show 1600x1200 4xAA/8xAF and 1920x1200 4xAA/8XAF results in part three of our roundup when we test the motherboards that are capable of running CrossFire.

Battlefield 2

This benchmark is performed using DICE's built-in demo playback functionality with additional capture capabilities designed in house. During the benchmark, the camera switches between players and vehicles in order to capture the most action possible. There is a significant amount of smoke, explosions, and vehicle usage as this a very GPU intensive Battlefield 2 benchmark. We run Battlefield 2 using the highest quality graphics settings available in the video settings. The game itself is best experienced with average in-game frame rates of 35 and up.

Gaming Performance - Battlefield 2

F.E.A.R.

F.E.A.R. uses a built-in performance test that generates graphical test scenes based upon the actual game engine. This test consists of a couple of different action sequences, a stressful water flyby, and heavy use of shadows while traveling through hallways. F.E.A.R. is a very graphics intensive game and we switch all settings to maximum. An average frame rate for F.E.A.R. that can dip into the teens is not good for a first person shooter, but the game is still playable to around 25 fps, although we prefer 35fps.

Gaming Performance - F.E.A.R.

Half-Life 2: Lost Coast

We use the built-in timedemo feature to benchmark the game. Our timedemo consists of starting at the bottom of the hill near the lake and ending in the old church. The Source engine timedemo feature is similar to the nettimedemo of Id's Doom 3 engine, in that it plays back more than just the graphics. The highest visual quality settings possible were used with HDR turned on. While the Source engine is notorious for giving great frame rates for almost any hardware setup, we find the game isn't as enjoyable if it isn't running at 35fps or above.

Gaming Performance - Half Life 2

Quake 4

There has always been a lot of debate in the community surrounding pure timedemo benchmarking. We have opted to stick with the nettimedemo test rather than the timedemo option for motherboard benchmarking of Quake 4. To be clear, this means our test results focus mostly on the performance one would experience during actual game play. Additionally, Quake 4 limits frame rate to 60 fps during gameplay whether or not VSync is enabled. Our benchmark utilizes the IdNetDemo. This demo includes mainly outdoor areas with numerous players trying to wipe each other out. We tested the game with High Quality settings (uncompressed normal maps), and we enabled all the advanced graphics options except for VSync.

Gaming Performance - Quake 4

Serious Sam II

This benchmark is performed using Croteam's built-in demo capability in the Serious Sam II engine. We utilize the included Branchester Demo and capture the playback results using the Ctrl-~ function. The benchmark features a large number of combatants, explosions, and general mayhem. The benchmark is primarily GPU sensitive with the actual percentage of GPU/CPU/Audio activity being displayed during the benchmark run. We typically find this game is very playable at average in-game rates of 60 and above. We maximize all settings except antialiasing and anisotropic filtering within the general and advanced video settings.

Gaming Performance - Serious Sam II

FPS Gaming Summary

Our test results basically speak for themselves. If you utilize the same chipset you can expect the same results during benchmark testing. The differences between each board are minor and during actual game play we could not tell any differences amongst the motherboards tested today. We did not experience any issues during testing or during game play with each board. We generally play games for a couple of hours with each board to ensure there are no issues such as overheating, stuttering, or network issues when playing on-line. The one result that did catch our eye is that the performance of the Gigabyte GA-965P-DS3 was very consistent throughout testing as the board scored near or at the top in every game. We attribute this to Gigabyte programming in slightly tighter memory and MCH timings than the other manufacturers. Of course this is affecting their overclocking capability at this time.

Media Encoding Performance Gaming Performance - RTS & Simulation
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  • JarredWalton - Saturday, October 21, 2006 - link

    Oh, trust me, Gary tested with a LOT of RAM types and manufacturers. However, for the *benchmarks* he settled on one specific set of DIMMs. I think he's trying to put together some information on how the various boards worked with other RAM (see above comment from Gary). Cheers!
  • stmok - Saturday, October 21, 2006 - link

    LOL...I think its more like: "What the hell were the Abit engineers thinking?!"



    Based on your experiences, do you know if the Analog Devices AD1988A HD Audio Codec works in Linux? I wouldn't mind going for the ASUS P5B-E at the end of the year.

    And finally, is the rev 1.02G mobo available now? Or in a few months time?
  • Gary Key - Saturday, October 21, 2006 - link

    quote:

    Based on your experiences, do you know if the Analog Devices AD1988A HD Audio Codec works in Linux? I wouldn't mind going for the ASUS P5B-E at the end of the year.


    The 1.09 ADI AD1988A drivers worked fine in SUSE 10.1. Realtek has better support at this time but ADI seems to be catching up. Believe it or not, but we booted every board with SUSE 10.1 just to make sure they went to the desktop. We might even do a once in a while look at Linux down the road.
  • xsilver - Saturday, October 21, 2006 - link

    what is the range of overclocking possible with pc6400 ram?
    without dividers? with dividers?
  • Gary Key - Saturday, October 21, 2006 - link

    Good question, depends on the PC2-6400 RAM. We are working on something right now to answer your question with a few different modules.
  • xsilver - Sunday, October 22, 2006 - link

    probably something standard like corsair VS or something priced very similar if there is better performance elsewhere
  • xsilver - Sunday, October 22, 2006 - link

    also I would assume that 1gig vs. 2gig makes no difference but if it does, it would be good to know.
  • Madellga - Saturday, October 21, 2006 - link

    Excellent review Gary. I also look forward for the round 2 and also for a 975/ATI/Nvidia reviews.

    Please try to mention the Vmch used for the overclocking results, as this says a lot about the motherboads also.
  • Gary Key - Saturday, October 21, 2006 - link

    I am setting up a overclocking settings table and will try to show some additional results with different memory types that we used in testing. I have no idea when this will be finished. ;-)
  • Ryan Norton - Saturday, October 21, 2006 - link

    This article is terrific-- now I just need to read the high-end part and I can finally put together a Core 2 Duo system.

    Will the DS4 be included in the high-end guide? I don't want a DQ-6 because the copper backplate under the processor socket would prevent installation of a Scythe Ninja heatsink.

    Are the AHCI issues going to stay the way they are, with needing to load the drivers from a floppy disk during Windows install, or are there any P965 boards that don't require "an engineering degree and a day off" as you guys said?

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