AMD Announces FirePro S9300 X2: Dual Fiji for HPC

One of the more interesting consequences of GPUs being built on TSMC’s 28nm process for an extended period of time is that it has forced both vendors to compensate...

19 by Ryan Smith on 3/31/2016

Oculus Rift Launch Day News: New AMD & NVIDIA Drivers; Async Timewarp & Platform Restrictions Added To SDK

After just over three and a half years and a Facebook acquisition in between, Oculus’s first-generation Rift headset is launching today. We took a hands-on preview of the headset...

11 by Ryan Smith on 3/28/2016

NVIDIA Announces 24GB Quadro M6000

With NVIDIA currently between GPU generations, things have been relatively quiet on the professional graphics front for the company. On the high-end NVIDIA released the Quadro M6000 back in...

16 by Ryan Smith on 3/22/2016

GDC 2016: Tearing & Freesync/G-Sync Support Coming to Windows' UWP Apps

With the recent release of the first major games built for Windows’ Universal Windows Platform runtime, the current limitations of UWP has been a hot topic in technical circles...

11 by Ryan Smith on 3/17/2016

Razer Core Thunderbolt 3 eGFX Chassis: $499/$399, AMD & NVIDIA, Shipping In April

Back at CES 2016, Razer announced their Core Thunderbolt 3 external graphics (eGFX) chassis. Built around the new Thunderbolt 3 standard and its long-awaited official support for external video...

80 by Ryan Smith on 3/16/2016

GDC 2016: Imagination Demonstrates PowerVR Vulkan SDK & PowerVR Ray Tracing

Among the many companies showing off their latest development wares at GDC this week is Imagination. As opposed to their new GPU IP launches over the past couple of...

3 by Ryan Smith on 3/16/2016

Hands On With the Retail Oculus Rift: Countdown to Launch

Today I'll be going over my hands-on session with the final, retail version of the Oculus Rift, Oculus's soon to launch VR headset. As part of their GDC festivities...

75 by Ryan Smith on 3/16/2016

GDC 2016: Geomerics Demonstrates Updated Enlighten Lighting Tech

As some of our regular readers may already be familiar with them, ARM’s Geomerics division is one of the more unusual parts of ARM’s overall business group. Unlike the...

8 by Ryan Smith on 3/15/2016

AMD Unveils GPU Architecture Roadmap: After Polaris Comes Vega

Although AMD’s GDC 2016 “Capsaicin” event was primarily focused on game development – it is the Game Developers Conference, after all – AMD did spend a brief moment discussing...

54 by Ryan Smith on 3/15/2016

AMD Announces Radeon Pro Duo: Dual GPU Fiji Video Card For VR Content Creation

At AMD’s GDC 2016 “Capsaicin” event, the company has announced their long-awaited dual Fiji video card. Being released under the name Radeon Pro Duo, the new card is a...

56 by Ryan Smith on 3/14/2016

Discussing the State of DirectX 12 With Microsoft & Oxide Games

Taking place next week is the 2016 Game Developers Conference in San Francisco. GDC has been an important show for some time, but in recent years it has taken...

67 by Ryan Smith on 3/11/2016

More on AMD’s XConnect Tech: Thunderbolt 3 for External Radeons

Last night AMD issued a driver update that brought support for a new technology, XConnect. In a nutshell, XConnect is AMD’s trade name for running external video cards via...

64 by Ryan Smith on 3/10/2016

VESA Releases DisplayPort 1.4 Standard: DisplayPort Adds Compression & HDR

One of the more interesting aspects of the DisplayPort standards is how the VESA has the separate but strongly intertwined DisplayPort and Embedded DisplayPort standards. As a result of...

38 by Ryan Smith on 3/2/2016

Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading

We’ve been following DirectX 12 for about 2 years now, watching Microsoft’s next-generation low-level graphics API go from an internal development project to a public release. Though harder to...

153 by Daniel Williams & Ryan Smith on 2/24/2016

Imagination Announces PowerVR Series8XE Family - Entry-Level GPUs Get Smaller

With Mobile World Congress 2016 now in full swing, we’ll see a slew of announcements this week. Among the crowd is Imagination Technologies, who is using the show as...

10 by Ryan Smith on 2/22/2016

Quick Look: Vulkan Performance on The Talos Principle

Following yesterday’s hard launch of Vulkan 1.0 – drivers, development tools, and the rest of the works – also released alongside Vulkan was the first game with Vulkan rendering...

43 by Daniel Williams & Ryan Smith on 2/17/2016

Vulkan 1.0 Specification Released: Drivers & Games Inbound

Back in August of 2014, Khronos announced the Next Generation OpenGL Initiative. The industry consortium, responsible for overseeing a number of major cross-platform GPU standards such as OpenGL and...

40 by Ryan Smith on 2/16/2016

Apple Offering Replacement USB Type-C Cables For 2015 MacBook Owners

After last month’s “duckhead” power adapter recall, Apple has started another charger-related replacement program. Beginning today, Apple will be replacing early runs of their USB Type-C charging cable for...

12 by Ryan Smith on 2/12/2016

Giveaway: Rise of the Tomb Raider (PC)

After a bit of a break we’re back with another giveaway for everyone to enjoy. This time the folks over at Square Enix sent over a rather sizable cache of...

76 by Ryan Smith on 2/3/2016

The Apple iPad Pro Review

At this point it probably isn’t a secret that tablet sales have leveled off, and in some cases they have declined. Pretty much anywhere you care to look you’ll...

408 by Ryan Smith, Joshua Ho & Brandon Chester on 1/22/2016

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