Final Words
While AMD touched on an incredibly vast amount of technology and data over the course of their 3 hour webcast, the depth of each branch was not nearly enough to satisfy our tastes. We are in the process of scheduling briefings with as many AMD engineers as possible in order to get our questions answered, and we will certainly report on the details of our research as soon as we are able. Hopefully next week's Computex will be very fruitful on the AMD front.
We can't be too upset over the lack of detail though. In fact, for a day designed around presenting technology to analysts, AMD was pretty heavy on the technology and architecture. Now that they've officially confirmed some of the key features of their next gen processor and platform technology, we certainly hope they will be able to back up their claims with real architectural data on the hardware.
In the meantime, we can all dream sweet dreams over the possibilities AMD's Torrenza presents. Giving expansion cards the bandwidth and low latency of an HTX connection with the ability to support coherent HyperTransport will enable hardware vendors to create a new class of expansion card. Though AMD likes to call these "accelerators," we'll try our best to steer clear of buzz words and marketing speak. Suffice it to say that giving hardware vendors the capability of accessing any CPU or memory in the system directly with cache coherency should really shake things up. The advantages are probably most apparent to the HPC market, where HTX can offer an easy and standard way to add custom FPGAs or very specialized hardware to a massive system. However, there are absolutely advantages out there for those who want to build hardware to really work in lock-step with the CPU.
This applies directly to companies like AGEIA with their PhysX card which, when used in a game, must communicate bi-directionally with the CPU before a frame can be sent to the GPU for rendering. Additionally, GPU makers could easily take advantage of this technology to tie the graphics card even more tightly to the CPU and system memory. In fact, this would serve to eliminate one of the largest differences between PCs and game consoles. The major advantage that still remains on console systems (aside from their limited need for backwards compatibility compared to the PC) is the distance from the CPU to the GPU. There is huge bandwidth and low latency between these two subsystems in a console, and many games are written to take advantage of (or even depend on) the ability to actively share the rendering workload between the CPU and GPU on a very low level. Won't it be ironic if we start seeing high performance Xbox 360 and PS3 emulators only a couple years after their release? This is the kind of thing that could make it possible.
With Torrenza and the introduction of 4x4 in the consumer space, it seems clear that AMD will be offering consumer level CPUs with multiple external coherent HyperTransport channels. As the lack thereof has been the only limitation keeping us from building multiple processor systems with consumer products, we have to wonder how AMD will really differentiate its server and workstation parts this time around. Out of the gate, the K8L Opteron will be a 4 core part, while the desktop chip will only have 2, but eventually the desktop will support 4 cores as well. Will we start to see more specialized hardware "accelerators" on Opteron chips, or will we see more I/O oriented modules? Will HT-3's link unganging to allow 2 8bit links for every 16bit link only be available on the high end parts? AMD's leadership in performance in the 2P and 4P workstation market has been very solid since the beginning of Opteron, and we are excited to see the ways AMD will attempt to continue this trend.
The final word on AMD's Analyst Day? Performance. It's pure and simple, and AMD is all about it. On the high end it's 4x4 or 8 coherent HT links, and on the mobile side, its performance per Watt. By 2008, AMD hopes that 1/3 of the market place will let the world know that they've still got solid performance for the mainstream at good prices as well. The next gen CPU market will certainly be exciting to watch.
While AMD touched on an incredibly vast amount of technology and data over the course of their 3 hour webcast, the depth of each branch was not nearly enough to satisfy our tastes. We are in the process of scheduling briefings with as many AMD engineers as possible in order to get our questions answered, and we will certainly report on the details of our research as soon as we are able. Hopefully next week's Computex will be very fruitful on the AMD front.
We can't be too upset over the lack of detail though. In fact, for a day designed around presenting technology to analysts, AMD was pretty heavy on the technology and architecture. Now that they've officially confirmed some of the key features of their next gen processor and platform technology, we certainly hope they will be able to back up their claims with real architectural data on the hardware.
In the meantime, we can all dream sweet dreams over the possibilities AMD's Torrenza presents. Giving expansion cards the bandwidth and low latency of an HTX connection with the ability to support coherent HyperTransport will enable hardware vendors to create a new class of expansion card. Though AMD likes to call these "accelerators," we'll try our best to steer clear of buzz words and marketing speak. Suffice it to say that giving hardware vendors the capability of accessing any CPU or memory in the system directly with cache coherency should really shake things up. The advantages are probably most apparent to the HPC market, where HTX can offer an easy and standard way to add custom FPGAs or very specialized hardware to a massive system. However, there are absolutely advantages out there for those who want to build hardware to really work in lock-step with the CPU.
This applies directly to companies like AGEIA with their PhysX card which, when used in a game, must communicate bi-directionally with the CPU before a frame can be sent to the GPU for rendering. Additionally, GPU makers could easily take advantage of this technology to tie the graphics card even more tightly to the CPU and system memory. In fact, this would serve to eliminate one of the largest differences between PCs and game consoles. The major advantage that still remains on console systems (aside from their limited need for backwards compatibility compared to the PC) is the distance from the CPU to the GPU. There is huge bandwidth and low latency between these two subsystems in a console, and many games are written to take advantage of (or even depend on) the ability to actively share the rendering workload between the CPU and GPU on a very low level. Won't it be ironic if we start seeing high performance Xbox 360 and PS3 emulators only a couple years after their release? This is the kind of thing that could make it possible.
With Torrenza and the introduction of 4x4 in the consumer space, it seems clear that AMD will be offering consumer level CPUs with multiple external coherent HyperTransport channels. As the lack thereof has been the only limitation keeping us from building multiple processor systems with consumer products, we have to wonder how AMD will really differentiate its server and workstation parts this time around. Out of the gate, the K8L Opteron will be a 4 core part, while the desktop chip will only have 2, but eventually the desktop will support 4 cores as well. Will we start to see more specialized hardware "accelerators" on Opteron chips, or will we see more I/O oriented modules? Will HT-3's link unganging to allow 2 8bit links for every 16bit link only be available on the high end parts? AMD's leadership in performance in the 2P and 4P workstation market has been very solid since the beginning of Opteron, and we are excited to see the ways AMD will attempt to continue this trend.
The final word on AMD's Analyst Day? Performance. It's pure and simple, and AMD is all about it. On the high end it's 4x4 or 8 coherent HT links, and on the mobile side, its performance per Watt. By 2008, AMD hopes that 1/3 of the market place will let the world know that they've still got solid performance for the mainstream at good prices as well. The next gen CPU market will certainly be exciting to watch.
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Squidward - Friday, June 2, 2006 - link
umm, that should be astronomicalthe message is clear... my typing has failed!
Hulk - Friday, June 2, 2006 - link
:|PrinceGaz - Saturday, June 3, 2006 - link
Conroe is already obsolete because K8L will grind it into the dirt. Anyone who buys a Core 2 Duo this year is wasting their money because AMD's K8L is better in every way. There's no point upgrading now unless you are stuck with a rubbish last-generation netburst processor like a Northwood or Prescott, because it's clear that K8L will totally annhilate Core 2 Duo and its successors. But if Intel fanbois want to waste their money on Core 2 Duo, that's fine. A little bit of competition from Intel before AMD strike their devestating counter-attack next year will ensure AMD don't cut corners in the K8L design.The best way to sum up the next year in CPUs is: Intel manage to gain a slight lead in the second half of 2006 and early 2007, but after that it will be AMD r0><0rs and Intel is teh su><0rs again!!!111
P.S. The above is not meant to be taken entirely seriously ;) though I do believe from what we've seen that K8L should be a bit ahead of what Intel have next year, if nothing else because of its integrated memory controller.
JumpingJack - Monday, February 5, 2007 - link
Really, where can I buy a K8L then??
MrKaz - Monday, June 5, 2006 - link
Tell me what does conroe, woodcrest and meron bring new to the market?Even the 5 years old amd hammer architecture presentation looks better than conroe, ..., ...
http://www.amd.com/us-en/assets/content_type/Downl...">http://www.amd.com/us-en/assets/content...ableAsse...
Darth Farter - Friday, June 2, 2006 - link
:|xTYBALTx - Friday, June 2, 2006 - link
Great article, but like everyone else I am interested in how 4x4 will improve gaming performance. Guess we'll have to wait and see.Calin - Monday, June 5, 2006 - link
More than two graphic cards will improve performance (over just two) only in the most insane resolutions (like 3000 by 2000 pixels). As for the use of four cores, there certainly exists - just not in the games right now. Even two cores won't bring a big boost in game performance - as of now. Who knows, maybe games ported from PS3 and XBox 360 will use them (hopefully)Regs - Friday, June 2, 2006 - link
I can kind of figure it out for myself but I wanted to make sure - what is cache coherency? Either way, Torrenza looks very interesting and very promising. Not only will AMD be delivering good competitive performance, but has a chance to unlock a whole new path in bringing a new standard through integrated computing.Hope you find out the goods for us Derek. Keep up the good work!
Ryan Smith - Friday, June 2, 2006 - link
To go with the shortest description, cache coherency is the catchall term for methods used to organize and inform multiple processors of cache changes in multiprocessor/multicore systems. Because both processors can work on the same data set at once, if one changes the data, the other needs to be intelligently informed about this, otherwise it will likely do something incorrectly.